

- #UNOFFICIAL OBLIVION DLC PATCH STUCK MOD#
- #UNOFFICIAL OBLIVION DLC PATCH STUCK MANUAL#
- #UNOFFICIAL OBLIVION DLC PATCH STUCK MODS#
ESP's after the UODP ones with OBMM or equivalent.) If you use the Horse Armor Pack patch with Slof's Armored Horses, the Slof's horses' reins may disappear. If you use the UODP overtop of Unnerfed, Oblivion may crash on launch.
#UNOFFICIAL OBLIVION DLC PATCH STUCK MOD#
The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files.
#UNOFFICIAL OBLIVION DLC PATCH STUCK MANUAL#
(The self-installing version will set the appropriate dates use OBMM or equivalent if you use the manual version to adjust the load order.)

Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! These plugins MUST load after the DLC's that they patch reversing this load order, or activating the UODP ESP's without the official DLC's that they patch present, can cause Oblivion to crash on launch or load of a save. Because of this, these are not standard plug-in ESP files.

NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters.
#UNOFFICIAL OBLIVION DLC PATCH STUCK MODS#
The aim of this mod is to fix the bugs existing in the official mods released by Bethesda. Can't speak about it.By Quarn, Kivan, Arthmoor, and PrinceShroob I Know How Marriage Works: When you first speak to Maramal about marriage, you have an option to tell him that you already know how it works instead of the vanilla "no" and "maybe" options. Requires patching to merge its changes with RDO's. This is consistent with him being rude when you first encounter him outside. It makes Falion not greet you like any common merchant the first time you enter his house and have not encountered him before. You might consider incorporating this mod's change in the STEP CR patch, with appropriate credits, if you don't want to add one more mod to the guide, as it appears to be open-permissions.įalion Is Rude: Prevents Falion from greeting you when entering his home during business hours if you've never spoken to him before, so his introductory dialogue doesn't feel so out of place. It reverts the EBQO changes to vanilla so some patching is needed. Long story short: it's a very simple and useful fix. Thankfully I was using this mod which allowed me to loot, trade or gift many other Amulets of Talos without this quest interfering. Talking to children was very low priority, because I'm a horrible person. I kept his amulet in my inventory for several in-game months as I didn't know what I was supposed to do with it. In my last game I looted Roggvir's corpse right after his execution, because I'm a bad person. Without the above fix, it will stack with other Amulets of Talos and prevent you from dropping or trading them. If you pick up Roggvir's amulet off his corpse before talking to that NPC and triggering the remainder of the quest, it will be stuck in your inventory as a quest item until then. The related quest starts when the game starts, but only becomes visible in the journal after talking to a certain NPC. Roggvir's Amulet of Talos: Gives a unique name to Roggvir's Amulet of Talos so that it doesn't stack with every other Amulet of Talos in your inventory and treat the whole stack as a quest item. I'm only recommending one of them for STEP: There are 3 completely unrelated tweaks, each packaged in a separate ESP-FE plugin.
